I was locked out of Blogger for a few days and couldn't fix the seemingly unavoidable grammer and spelling mistakes that I sometimes notice if I bother to read my own updates. Gosh, the only thing that happened to me though is that I watched 5 minutes of a show called "Growing Up Tiger" on Animal Planet, and one shot of a tiger cub getting a bath has sustained me through a somewhat trying week. I'm not sure why I was so anxious to update the last week. Probably just because I couldn't.
Last night my cords for the Super Nintendo came, but I couldn't get it to work. So I worked on my iTunes library for a while and tried not to cry about it. But today I might take it to Gamefellas, a shop right by my house that I always wondered about, and it turns out they specialize in classic video game consoles.
And lastly, Thursday is my first attempt at a role-playing game, and I have barely sketched out my character! I love doing this kind of thing (hence my participation in several imaginary comic books throughout my life), but I haven't had time and I want to do it right. But I'm running out of time. So, if you'd like to be a dear, just post some random traits/background my character might have, just to give me some ideas to start with. I'm thinking I'll try to work Russian into it because another player there speaks some Russian, too, plus there's a Siberian corporation in the game's universe. I can't be magic, but otherwise, the sky's the limit.
Quick Takes
1 week ago
3 comments:
One suggestion -- if this is your first shot at a roleplaying game like this, I'd keep to a pretty straight forward hack-and-slash character. Whatever the "swordwielding" character type is...As for traits/personality, I've always been a fan of the street-urchin; the spunky rapscallion (sp?), etc. I would pick a movie character that you like and just model him/her after that...maybe someone from Nightwatch/Daywatch since your looking for a Russian flavor? Alright, my geek is showing, I better go...
How did your game go? I'm about to put together a new character for a game, myself. I think jazzkat is too.
We actually spent most of the time working on our characters--most people had some confusion about one or another of the character-building. I still haven't done much with weapons and armor, and now I understand better that they're pretty important, as cool as having an electronic eye might sound. Perhaps being able to watch TV all the time would be detrimental in a battle setting.
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